Heck yeah, this Starfield mod lets you craft your own ammo-

I haven’t done a whole lot of crafting in Starfield simply because I haven’t needed to. Bethesda’s space RPG throws a steady supply of enemies at you and those enemies drop tons of weapons and gear, most of it already fitted with useful attachments. I’ve found very few excuses to spend time at my crafting bench upgrading my weapons at all.

The one thing I did want to craft was ammo, and I was a little surprised to learn there isn’t an ammo crafting workbench in Starfield—especially since there was one in Fallout 4 (added in the Contraptions Workshop DLC) and Fallout 76.

It wasn’t a huge problem: I just had to remind myself to swing by the traders whenever I visited a major location. But there are a few guns, like the awesome heavy ballistics weapon the Bridger, that it’s tricky to find a healthy supply of ammo for.

Now you can make your own. The Craftable Ammo and Utilities mod created by modder pitufocabeza lets you use the Industrial Workbench to cobble together ammo from the materials you collect in Starfield. No need to scour the weapon dealers for 40mm XPL ammo for your Bridger anymore: craft it yourself using lead and copper. Ammo for energy …

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Hidetaka Miyazaki says Elden Ring might be as big a game as he ever wants to make- ‘Where FromSoftware is right now, in terms of scale, I would say Elden Ring is really the limit’-

FromSoftware president Hidetaka Miyazaki had a ton to say in a recent interview with The Guardian: While most of the focus has been on him claiming to “suck” at his own games, he also gave some clues about what to expect from FromSoftware in the future.

“Budgets, scale, scope, everything has grown to a point where room for failure isn’t tolerated as much as I think it was in the past,” Miyazaki said, pointing to a trend that’s driven everything from the increased development times of games to the layoff crisis still gripping the industry. While FromSoftware often “hedges” its projects by having publishing partners⁠—Bandai Namco, Sony, and Activision to name a few⁠—mitigating potential financial risk is still a major concern for the company.

While Miyazaki acknowledges Elden Ring as a major turning point for FromSoft, with even higher expectations than ever before, he doesn’t seem keen on pushing the envelope on sheer scale and size in future projects: “Where FromSoftware is right now, in terms of scale, I would say Elden Ring is really the limit. We’ve tapped every resource and talent that we have access to. 

“Scaling it…

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